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The keep on the borderlands 5e
The keep on the borderlands 5e












the keep on the borderlands 5e

Fortunately, I still had three players left, and no problem running for just them! Our lineup this time was the following. Another has run into real life stuff that'll keep him out of the game for the next few weeks. Three players who live together all got sick. Okay, so attendance took a nosedive, this time. I haven't done any of these in the playtest.

the keep on the borderlands 5e

#The keep on the borderlands 5e Pc

If NPCs have taken out a roughly equivalent member of the PC party, no Advantage or Disadvantage. PCs kill leader of enemy force (group version) Advantage goes to side with lowest percentage of casualties. PCs kill half of enemy force (group version) If no PC has fallen, they get Advantage. PC draws first blood (individual version) side by using the highest Cha of each side, or individual Cha vs Cha for paired combatants. Or alternatively, make the above bonuses come from Int or Cha.įor something entirely new and 5e-ish, I'd suggest a Cha contest, with bonuses, penalties, advantage or disadvantage applied by situation. Then you could add bonuses and penalties based on their original morale scores: To map that to a single d20 roll, I'd make it a 4e-style save: 11 or better means pass, 10 or lower means fail. That meant that high morale creatures generally made their checks, and low morale creatures often failed theirs, while those in the mid-range were pretty much 50-50. The old system was roll-under system that utilized a bell curve to group results towards the mean. And do routed enemies count as "defeated" for the purposes of XP awards? I think I'd say retreating enemies aren't defeated, but cornered, surrendering enemies are. Also, maybe intelligent creatures can substitute their leader's Charisma for the check>Īnyway, my other question is just about how much of a problematic impact this idea might have on 5e's intended balance. a low static DC, like 5-10 or something? I'm not sure if Charisma is really supposed to map to bravery, but the fact that animals tend to have really low Charisma scores in 5e makes it seems kind of appropriate. Maybe make it a Charisma check (or Charisma+level?) vs. And, really, I guess I could just use that method. Morale at certain potential rout moments. Also, monsters that retreat can cut long fights short and pose fun morale problems for players.įirst, how should I model morale checks in 5e? The old rule was, I believe, to roll 2d6 vs. Mechanizing stuff like NPC behavior is kinda fun, for me, and helps me stay impartial on some very critical decisions. I'm really interested in the idea of using morale checks.














The keep on the borderlands 5e